Frontend Engineering
Building structured, maintainable interfaces with component-driven workflows.
Frontend Developer • Game Dev • 3D Artist
I'm a Frontend Developer, I also have passion in Game Development and 3D art.
About Me
I focus on frontend experiences that are structured, responsive, and enjoyable to use. My work sits between engineering and visual craft: clean Vue/Nuxt architecture, thoughtful motion, and interfaces that feel intentional.
I enjoy building interactive scenes, polished portfolio systems, and product-facing UI where performance and presentation both matter.
Capabilities
Building structured, maintainable interfaces with component-driven workflows.
Adding motion and spatial interaction where it improves clarity and engagement.
Designing responsive screens that feel sharp, readable, and production-ready.
Projects
Projects with clear interaction, performance, and visual direction.
Featured Project Featured
A 3D portfolio experience built with Three.js, orbit navigation, camera transitions, and interactive exploration.
Fullstack
E-Commerce project for my internship, including product management and transactions.
UI Engineering
Reusable animation system and interaction patterns.
Tech Stack
Framework and language choices for maintainable user interfaces.
Styling and interaction tools for responsive, readable screens.
Libraries for immersive web experiments and motion-heavy pages.
Daily tooling for shipping, debugging, and keeping projects tidy.
Blog
Notes on using 3D scenes as part of portfolio storytelling without making the experience feel heavy.
An article on hover states, transitions, and small feedback that makes interfaces feel more trustworthy.
Discussion on separating sections, data, and styles so portfolio projects stay easy to maintain.
Contact